School Wide Behavior Plan

The Paul B. Stephens School Wide Behavior Plan explains the current goals and

offers a description of the school wide reward systems.

GOAL # 1 - Teaching Our Students To Monitor And Self-regulate Their Behaviors

To accomplish this goal we are making sure that every teacher has the appropriate materials and training needed to incorporate at least one of the of the following curriculum in their classroom;

  • Superflex – uses superhero type characters to help students regulate their behaviors and become problem solvers.
  • Brainworks – a program for providing students sensory breaks.
  • Class DOJO – helps older students monitor their own behaviors and collects data to share with parents and administrators.

GOAL # 2 – Maintain and/or Reduce Frequency Of Physical Restraints

  • Nonviolent Crisis Intervention training, designed to address the needs of students with autism, has been provided.

  • Provide refresher training on the TEACCH classroom model. TEACCH  is based on understanding the learning characteristics of individuals with autism and the use of visual supports to promote meaning and independence.

  • The Behavior Specialists’ Suite has been “remodeled” to provide a more clearly defined student area.  In addition, a sensory room has been set up, in the Behavior Specialists’ Suite as a calming area.

GOAL #3 – Percentage of total ABR’s (Behavior Referrals) written, and restraints used, on black students will be consistent with the percentage of black students in the total student population.

  • Paul B. Stephens School has met and exceeded the above goal. Black students make up a total of 14% of the total student population. 
  • During the 2014/2015 school year, black students earned 13% of the total ABRs and were involved in 6% of the total restraint incidents.


Each month, at the school-wide assembly, one student from each academic level will be recognized as a Behavior Student of the Month.  Each students’ parents will be invited to the assembly to see their child recognized and receive a certificate.

Rewards and recognitions are built into individual classrooms 

The Game Room is available for students who have earned points and are participating, appropriately, academically and socially.